This game is a sequel to an earlier PC game called
The Longest Journey, which I have never played. It is billed as an action/adventure game, which is pretty misleading. There is very little action, and what there is is pretty primitive. It's really more of a puzzle game in which the player is given a sequence of tasks to figure out how to accomplish.
Dreamfall tells a story set well into the future, but in a world that is still very recognizable. Or should I say, one world that is recognizable. The game actually covers three worlds, existing in parallel universes. There our world, which for some reason is called Stark. The world of Arcadia is a bit more like medieval Europe, but with magic. And then there's the world called Winter.
The primary character is a Moroccan girl named Zoë. She's a college dropout with no real direction in life. She has broken up with her boyfriend Reza, who is a journalist and is developing a story as the game begins. When Reza disappears, Zoë sets out to look for him and the game is on. She begins to uncover the story Reza was working on, and it involves the world's biggest electronics company whose newest product, the Dreamer, will revolutionize entertainment by giving the user dreams so vivid nothing else will compare.
I could continue, like the game was a movie and this was a movie review. The game has a very elaborate story, so much so that there are numerous long stretches in the game where the player simply watches the cutscenes. I like story-driven games, but this is almost overbearing taking the player away from the game for far too long. One of the ambitions behind
Enter the Matrix was that it would tell a detailed story set in the Matrix universe and complete the movies. The problem is Atari forgot that in the end it was a game, so a lot of budget was put into the story side and didn't pay much attention to the game, and the results were obvious to anyone who played. In
Dreamfall, they spend so much time on the story that the fighting is a joke and the player is taken away from the game for far too long.
Given that the story is so important to the game, how is it? Again, I haven't played the first game so I can't say if that would impact my impressions. The setup is good. Conspiracies make for a good story and this is no exception. I certainly wanted to get to the next level so I could see more of what was happening. But when they get to the meat of the story, it kind of just falls apart and gets totally confusing.
Remember, there are three worlds involved and I've only described what's happening in one. In the setup phase, there is only that world, except for one very short sequence in Arcadia, which has no connection to anything so I'm not sure why they put it there. But when they get to the heart of the story, Zoë wakes up in Arcadia. Why? Not really sure. There is a plot element driven by a little girl straight out of the movie
The Ring who tells Zoë to save April Ryan, apparantly the heroine of the first game. But other than that, Zoë's travels in Arcadia have no bearing that I could understand on the events in Stark.
Now, in Arcadia we meet and play as April. Why? Uh, I don't know. For such a story-driven game, there appears to be no real story around April, and the events in Arcadia seem to have no bearing on the main story taking place around Zoë. There appears to be some sort of connection, but what it is is not explained nor explored. She's a rebel fighting against the Azadi who have occupied Marcuria.
In Arcadia, we also meet and play as a third character, the Apostle. Why? Uh, I don't know this either. His story is the smallest of the three, and makes the least sense. He's an Azadi warrior serving the empresses of Sadir and who is sent on a mission to Marcuria to bring down the rebels, which will bring him into contact and conflict with April. At some point, he inexplicably changes sides, at which time his story ends.
By now, whatever was interesting in the story has worn off and you just want to get it over with. None of the stories end very cleanly, or at all. There is no sense of resolution at the end. Frankly you fail to achieve much of anything toward your goals and ultimately fail. What kind of game is that? The only way I can make sense of the confusion and resolution is to think that this is the middle act of a bigger story, that there will be a third game which will sort everything out and make sense of what just seems unfocused confusion and bring the disparate story lines together. Having only played this game, I don't know that I would want to play that next, if there is one, but at least knowing that that was the plan might make this one a bit easier to take.
I've pretty much focused on the story, but that's because that's the heart of the game. As a game, the fighting, the few times that you actually do fight, is quite primitive. Like I said, it's more a puzzle game, and the puzzles are OK. Most are not particularly challenging, but there are couple good ones, and some that I have no idea how you would solve them without a walkthrough. There's one sequence playing as April where you have to set 4 widely spaced dials to the right values, but there's no rhyme or reason to the right settings, so I guess you just have to randomly set them until it works. There are actually a couple of sequences with April like that. If there was something to figure out that would tell you the right sequence, OK, but to find the one out of 24 possible sequences is just annoying and frustrating.
The graphics are great. The game looks really good. And it sounds really good, too. Both the soundtrack and the voice actors are very good. Those are really the only unqualified positives I can give.
So, in the end,
Dreamfall is a story driven game where the story all but overwhelms the actual game and is confusing and disappointing. But it looks good.
Labels: reviews, video games